True Combat by Team Terminator
TrueCombat is a realism modification for Quake 3 that all started back way when sometime in 2000 with a couple of Germans by the name of Tier and Coroner. Their initial tinkerings weren't even for a realism mod, however. Their first work started with a modification for a Terminator style game. A little way through their developement, they opted for a slight change of plans... they did a 180 and decided to go with a realism mod instead, using what they could from their Terminator experiment in this new mod. The team name "TeamTerminator" stuck, despite lacking anything to do with Terminator after the major change in direction. Alright, so we fast forward about a couple years until we get to Christmas time, 2001. The powers that be are busy cranking out another release before the years end, all the while real life issues catching up to them. They finish the release, kick it out the door, and have to, unfortunately, call it quits because of the aforementioned real life getting all uppity and shiznit. So, what happens next is the transfer of power... from Tier and Coroner to Acrid's capable hands (as seen by his prior work on Weapons Factory Arena) and developement picks up again... Which brings us to the present. After a year and several months of being in developement from a little bit of old and new TeamTerminator members, we now have the much anticipated 1.0 release of TrueCombat.